Respawn has released an extended version of the gameplay demo video for Star Wars Jedi: Fallen Order, which was first shown off during EA Play at E3 2019. That demo was only 15-minutes in length due to the constrains of the presentation, but now thanks to Game Director Stig Asmussen, we can watch the full 25-minute demo experience that only members of the press got to experience at E3.
The extended demo features what Stig calls a Star Wars moment, which are woven throughout the full experience. You’ll also see the planet hopping system, as well as an upgrade/acquire moment. Finally, you’ll see more of the Metroid inspired map.
You can check out the extended Fallen Order demo above. You can also check out more of what Stig had to say about it below.
About the Extended Demo
We spent months going back and forth discussing the best strategy to release this content, and ultimately decided for the first-look, it was critical to present a focused 15 minutes of raw, in-game footage highlighting lightsaber gameplay that speaks to the Jedi fantasy in an empowering way. But it should not be mistaken that our combat is overpowered or easy. I promise there is considerable challenge and depth to be found within our combat system. The same can be said about our approach to level design, which is crafted in a non-linear way with heavy influences from games like Metroid, Castlevania, and the Souls series. The game will feature several planets that the player can elect to travel to via starship. On these worlds unique abilities and upgrades can be found that open up new paths across other planets, making retraversal an essential part of the gameplay experience. This is a lot to describe in 15 minutes of gameplay. Getting hands on the full 25 minute experience is best to completely understand it.
With that said, we invited some press to play the game at E3, offering hands on for the full 25 minute demo. Here are some of their impressions: The Verge, Game Informer, GameSpot, IGN. From these previews, I think it’s safe to say that the game isn’t as easy as it looks and our thoughts internally about the game “feeling good” are closer to being validated. But we are not done yet, and are continually play testing to ensure the game challenges even the most skilled player, while not alienating those who want to take a more casual approach. And, maybe most importantly, we also want to make sure that the game is delivering on the core promise of becoming a Jedi.Stig Asmussen